Making garments have never been easier and quicker. That’s what any salesperson within the digital 3D-rendering pattern-making trade will tell you. In just moments you can design full garments on a virtual mannequin they say. But is that true? And what kind of garment will it really be? Let’s quickly discuss that. But first, a little trip down history lane. Just to understand where it all came from. The technical skill of drafting garments, that is.
Why is grading so darn difficult? (Or is it?) Part 1.
Grading. Making garments larger and smaller. The DNA of fashion retail. To fit and please a vast audience of eager consumers, that just can’t wait to get hold of your fantastic designs! But there’s just a problem – they want their size.
Why do clothing sizes never fit me? A realistic view on individual measurements.
“Which size are you?” That’s the standard question asked when we step – or log – into a store. Why is that? Because that’s the very specific way we label and sort all of those already-made clothes hanging (or stacked) there. We are supposed to fit into the clothes. Not the other way around. We have to be a size! Or… do we?